![]() ![]() But in the late game, if your team has the lead, Spectre has to settle for suboptimal setups in teamfights. In the midgame, it’s a terrible strategy if the enemy team is leading in gold and resources. Nowadays, her late game isn’t as oppressive as before, allowing for teams to draft a plan to take the victory even after 40 minutes.īecause her Haunt specializes in hunting down separated players, the easy solution is to team up. If there’s one surefire way to create a winning play against Spectre, the best time for that is in the late game. Spectre picks off individual players relatively easy, but she starts getting trouble once the late game starts and teams are moving in squads. As long as the Doom player knows the perfect timing for the Infernal Blade, teams can beat Spectre in the later stages with good success. Unlike Nyx, Doom doesn’t need to have a team composition revolving around him. With Aghanim’s Scepter, his Infernal Blade gains the ability to Break its targets, disabling her passive. The active item disables passive skills for 4 seconds, and paired with a passive that doubles your attack, it should be enough for heroes like Nyx Assassin to burst her down.ĭoom comes into play as an effective offlane counter to Spectre as well. Most carries that can opt into a Silver Edge will do wonders against Spectre, due to its Shadow Walk active and Echo Strike passive. While Spectre hosts a 54% winrate, there are some easy-to-use heroes that can effectively counter her. Oftentimes, the period for when she starts picking off enemies with Haunt and illusions would be the midgame. Her synergy with illusions as an Agility carry is one of if not the best in the game. If players still ran the Radiance build, the effect also carries on to the illusions as well. Her illusions carry the Desolate passive, and when combined with a good Haunt, even a Spectre illusion can deal as much damage as the real Spectre would. ![]() Her passive abilities synergize well by building carry items, and when topped off by a Manta or any source of Illusion, Spectre becomes a triple threat to anyone she meets when she has her illusions. This also allows for her to pick off individual players with her Desolate passive, which is a very likely scenario from the early to the mid game.Īs with most carries, Spectre is an Agility-based carry. By having the ability to instantly blink from across the map towards the fray, Spectre can splitpush and farm a sidelane, and cast her ultimate to join the teamfights once most skills have been thrown. The next culprit in Spectre’s success is her Haunt ultimate. Her tankiness comes from this single skill, allowing her to build full-on carry items while being a menace for teams to deal with. A potential 22% damage reduction from all sources and reflect in towards every enemy in her range (excluding the Level 25 Talent of +5%) is a huge package for someone who is supposed to be a carry. ![]() If there’s one skill that makes Spectre become the symbol of hard carry, it’s her Dispersion skill. Is Spectre too dominant in today’s meta, or are there ways to actually counter her effectively? Since she’s likely not going to stop anytime soon, it’s a great time to assess her current strengths and weaknesses. That being said, she has been dominant for quite some time. Her supreme power as a carry, matched with her consistency, flexibility, and tankiness in most stages of the game, is what made her a fan favorite in pub games. Spectre has essentially topped the win rate charts for weeks and weeks now, and for good reason.
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